2023
DOI: 10.1177/10946705231190873
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Gamification Myopia: Satiation Effects in Gamified Activities

Wafa Hammedi,
Thomas Leclercq,
Nadia Steils

Abstract: Despite the popularity of gamification to improve the quality of experience in a variety of services, there is a lack of evidence on its effective integration into service design and the long-term impact of repeated gamified activities on customer experience. Using 10 studies, including behavioral data, survey, field, and laboratory experiments, this research investigates the effects of repeated gamified activities on customer experience quality and behavioral engagement. We examine the phenomenon through the … Show more

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References 69 publications
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