2013
DOI: 10.1007/978-3-642-39226-9_12
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Gamification of Education Using Computer Games

Abstract: We review the literature on gamification and identify principles of gamification and system design elements for gamifying computer educational games. Gamification of education is expected to increase learners' engagement, which in turn increases learning achievement. We propose a gamification framework that synthesizes findings from the literature. The gamification framework is comprised of principles of gamification, system design elements for gamification, and dimensions of user engagement.

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Cited by 79 publications
(71 citation statements)
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“…The user-centered approach is underlined also by Nah et al [19] who propose "a gamification framework to provide guidance and suggestions to software designers and researchers in gamifying their educational applications". Their framework is based on:…”
Section: B Design Gamificationmentioning
confidence: 99%
“…The user-centered approach is underlined also by Nah et al [19] who propose "a gamification framework to provide guidance and suggestions to software designers and researchers in gamifying their educational applications". Their framework is based on:…”
Section: B Design Gamificationmentioning
confidence: 99%
“…Kiili's (2005b) study shows that achieving flow was problematic when difficulties with using the game or technology occurred and when gamefulness was perceived as low. Kiili (2005b) noted that educational games also need a good level of gamefulness, which refers to the use of game design elements such as leaderboards, levels, points, badges, and trophies (Nah et al, 2013).…”
Section: Game/system Characteristicsmentioning
confidence: 99%
“…3 PBL (points, badges, and leaderboards), a term coined by Werbach and Hunter (2012), comprises a set of game elements that are most commonly used in various games as well as non-game systems (Nah et al, 2013;Zichermann and Cunningham, 2011).…”
Section: Game Design Elements For Inducing Flowmentioning
confidence: 99%
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“…Gamification is the tactics used to contribute motivation principles and engagement based on the gaming concept into ordinary activities. According to Nah et al [2], one of the techniques can be used to motivate students are by integrating gamification into learning. Gamification of learning is another way to use game dynamics and game mechanics in education.…”
Section: Introductionmentioning
confidence: 99%