2017 First IEEE International Conference on Robotic Computing (IRC) 2017
DOI: 10.1109/irc.2017.76
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Gamification of Hand Rehabilitation Process Using Virtual Reality Tools: Using Leap Motion for Hand Rehabilitation

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Cited by 65 publications
(32 citation statements)
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“…The hardware, provided by the video game consoles emerged as a brilliant opportunity because it is designed to obtain the 3D position of game players in real-time. In [125], the authors present a VR tool for hand rehabilitation. The application in the form of a game has different options, tasks and exercises related to 3D grabbing, reaching, pointing, lifting, throwing and other activities for hand rehabilitation where the leap motion is the central concept of VR and physiotherapy.…”
Section: Special Needs Educationmentioning
confidence: 99%
“…The hardware, provided by the video game consoles emerged as a brilliant opportunity because it is designed to obtain the 3D position of game players in real-time. In [125], the authors present a VR tool for hand rehabilitation. The application in the form of a game has different options, tasks and exercises related to 3D grabbing, reaching, pointing, lifting, throwing and other activities for hand rehabilitation where the leap motion is the central concept of VR and physiotherapy.…”
Section: Special Needs Educationmentioning
confidence: 99%
“…In recent years, the increasingly broad range of available technologies for physical activity monitoring enabled a face-paced advancement of these approaches. Application domains in the scope of digital rehabilitation include the usage of technologies ranging from: video analysis [15,16], wearable technologies [17], robotics [18,19], distributed sensing [20], and gamification [21,22]. This work focuses on physical rehabilitation.…”
Section: Digital Rehabilitationmentioning
confidence: 99%
“…An interaction tools [13] was designed for exploring volume dataset by interaction gestures vis Leap Motion to perform some tasks. Furthermore, the integration of gaming applications was explored into the medical field [8] such as a game for hand rehabilitation [14]. An interactive gesture controlled application [15] was presented and evaluated, which show the effectiveness and high satisfaction of the participants.…”
Section: ) Gesture Interactionsmentioning
confidence: 99%