Abstract:Merging the content of learning with the motivation of games can be a successful combination, if done properly and supported by the appropriate tool. Towards this goal, we developed Diagram⊷atic an environment used to gamify the inclassroom activity of designing diagrams during a lecture. Using Diagram⊷atic the professor, instead of lecturing about diagrams or showing examples of such diagrams, can design short games where the students could play by competing during the lecture. Diagram⊷atic is a complete envi… Show more
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