2023
DOI: 10.5811/westjem.2022.11.57730
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Gamification of POCUS: Are Students Learning?

Abstract: Introduction: While gamification of point-of-care ultrasound (POCUS) is well received by learners, little is known about the knowledge gained from material taught during these events. We set out to determine whether a POCUS gamification event improved knowledge of interpretation and clinical integration of POCUS. Methods: This was a prospective observational study of fourth-year medical students who participated in a 2.5-hour POCUS gamification event consisting of eight objective-oriented stations. Each stati… Show more

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Cited by 5 publications
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