“…Gamified apps feature a series of elements and mechanics that induce gameful experiences within the system (Koivisto & Hamari, 2019). What previous research on gamification and sustainable consumption showed (Guillen Mandujano et al, 2021), is a prevalence of nine gamification elements applied across approaches designed to address sustainable consumption. These are goals and missions, points, leaderboards and rankings, badges, social media features like sharing and tagging, rewards, progress bars and levels, reputation systems, and avatars.…”