2023
DOI: 10.17853/1994-5639-2023-1-15-49
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Gamification resources in education: A theoretical approach

Abstract: Introduction. The modern education system has undergone serious changes in recent years – the content of educational programmes is being revised; electronic, mixed, mobile learning is being actively introduced; the practical activities of future specialists are being strengthened. The use of computer networks, web applications, and interactive services makes education more accessible, stimulating the cognitive interests of students, increasing motivation for education. One of the most significant innovative tr… Show more

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Cited by 12 publications
(7 citation statements)
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“…In contrast, gamification provides adaptation of game forms to real and educational processes in computer form with free planning of conditions, process, team participation and the end result, where game-like elements are incorporated in non-game contexts to make the process of solving complex problems more enjoyable, exciting, fun and informative. This technology makes complex and routine processes understandable, accessible and interesting [15,16]. Thus, gamification is the use of game elements and game strategies, techniques, tools in various processes of industrial and agricultural production, healthcare, education, social sphere, etc.…”
Section: Resultsmentioning
confidence: 99%
“…In contrast, gamification provides adaptation of game forms to real and educational processes in computer form with free planning of conditions, process, team participation and the end result, where game-like elements are incorporated in non-game contexts to make the process of solving complex problems more enjoyable, exciting, fun and informative. This technology makes complex and routine processes understandable, accessible and interesting [15,16]. Thus, gamification is the use of game elements and game strategies, techniques, tools in various processes of industrial and agricultural production, healthcare, education, social sphere, etc.…”
Section: Resultsmentioning
confidence: 99%
“…However, we can talk about the fact that gamification has become one of the most significant innovative trends in modern education, which is considered as a system that uses components of computer games in non-game situations [92]. In Russia, the projects are actively implemented in the field of media literacy development and competence of the young generation [93]. Since 2000, the Association of Film Education and Media Pedagogy of Russia has been announcing the importance of media education in the Russian Federation [94].…”
Section: Contemporary Principles and Educational Solutions For Teachi...mentioning
confidence: 99%
“…-increased motivation and interest; -broadening the horizons through visualization, description, narrative with using graphics and music; -ease of displaying public reality; -additional support resource of mastering information [7].…”
Section: Game Theory Sociology Medicinementioning
confidence: 99%