2015 6th International Conference on Computing, Communication and Networking Technologies (ICCCNT) 2015
DOI: 10.1109/icccnt.2015.7395197
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Gamification to enhance Learning using Gagne's learning model

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Cited by 10 publications
(2 citation statements)
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“…Eight of the nine studies did not prove entirely useful to our research efforts, as they either presented their gameful approach without actually evaluating the effectiveness of their design (Bifulco et al 2011;Berengueres et al 2013;Gonza ´lez-Briones et al 2018), evaluated their design qualitatively as a whole with a small number of users (Lotfi and Mohammed 2014;Sreelakshmi et al 2015;Menon et al 2017;Idrobo et al 2018) or touched on a relevant but adjacent topic (Whalen et al 2018). Except for one (Luo et al 2018), these studies did not provide insights into the effect of single design choices on learning outcomes but instead looked at their gameful implementations as a whole.…”
Section: Gameful Design and Waste Sortingmentioning
confidence: 99%
“…Eight of the nine studies did not prove entirely useful to our research efforts, as they either presented their gameful approach without actually evaluating the effectiveness of their design (Bifulco et al 2011;Berengueres et al 2013;Gonza ´lez-Briones et al 2018), evaluated their design qualitatively as a whole with a small number of users (Lotfi and Mohammed 2014;Sreelakshmi et al 2015;Menon et al 2017;Idrobo et al 2018) or touched on a relevant but adjacent topic (Whalen et al 2018). Except for one (Luo et al 2018), these studies did not provide insights into the effect of single design choices on learning outcomes but instead looked at their gameful implementations as a whole.…”
Section: Gameful Design and Waste Sortingmentioning
confidence: 99%
“…Another aspect to be considered in the ID is Gagne's Nine events, which can be used according to the game characteristics [65]. These events are recursive and can vary.…”
Section: Instructional Design Approachmentioning
confidence: 99%