2023
DOI: 10.53623/apga.v2i2.192
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Gamification to Improve Participation in an Environmental Science Course: An Educator’s Reflection

Abstract: Reticence prevalent among East Asian students has prompted educators to attempt different methods to engage them. Gamification of courses has gained popularity as an avenue to encourage students’ participation, and it is facilitated by the roll-out of diverse online gamification platforms. This study aims to reflect on an educator’s experience of incorporating elements of gamification in an environmental science course delivered in a micro-campus established through a Sino-American educational collaboration. G… Show more

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Cited by 6 publications
(8 citation statements)
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“…Progress and comprehension are typically measured through completion percentages, internal quizzes, and final assessments in online courses [31]. The interactive tools permit gamification of the measurement process with puzzles and challenges that can be inserted into the course material to maintain interest and gauge understanding [32]. Interactive tools can be in the form of interactive videos that provide a broad understanding of a particular concept, such as videos provided by the Khan Academy.…”
Section: Smart Contentmentioning
confidence: 99%
See 1 more Smart Citation
“…Progress and comprehension are typically measured through completion percentages, internal quizzes, and final assessments in online courses [31]. The interactive tools permit gamification of the measurement process with puzzles and challenges that can be inserted into the course material to maintain interest and gauge understanding [32]. Interactive tools can be in the form of interactive videos that provide a broad understanding of a particular concept, such as videos provided by the Khan Academy.…”
Section: Smart Contentmentioning
confidence: 99%
“…In teachercentered learning, teachers control the pace, activities, and evaluation of the learning process. It offers the advantages of maintaining order and ensuring coverage of key topics but limits student engagement, collaboration, and creativity [6]. Teachers become facilitators or guides rather than the sole source of knowledge in student-centered learning.…”
Section: Introductionmentioning
confidence: 99%
“…Teachers perceived mobile technology to promote timely interactions between teachers and students, allowing students to get support and teachers to respond to students' needs effectively [7]. It also facilitates gamification of lessons in student-centered classrooms to promote students' learning motivation besides permitting students to learn at their own pace since they could access learning resources through mobile phones and go through them at flexible timing [2]. As mobile technology bridges students who are geographically apart, students could collaborate in learning wherever they are.…”
Section: Technology-aided Learningmentioning
confidence: 99%
“…In this context, students are likened to passive receivers of the information who are constantly told what they need to know and perform [2]. The knowledge is owned by teachers and students' participation in the acquisition of knowledge is minimal.…”
Section: Introductionmentioning
confidence: 99%
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