Game-based learning, as an innovative educational trend, integrates game design elements into the learning environment to enhance learner engagement and motivation. However, traditional educational evaluation systems have not fully adapted to this mode, necessitating the exploration of more suitable evaluation approaches. This study aims to investigate the educational evaluation paths within the context of game-based learning. The current status of educational evaluation in game-based learning is analyzed, revealing inadequacies in student engagement, motivation stimulation, and knowledge and skill assessment. Combining the ideal vision, the study proposes the use of multidimensional assessment methods, such as behavioral observation, outcome feedback, and player mindset evaluation, along with the incorporation of PBL (Problem-Based Learning) model in educational evaluation. It also emphasizes the role transformation of educators in game-based learning environments, advocating for personalized learning paths and immediate feedback mechanisms. This research systematically explores educational evaluation in game-based learning, proposing innovative methods and practical paths. The findings not only aid in enhancing the educational effectiveness of game-based learning but also provide theoretical support and practical guidance for the innovation of educational evaluation systems. This is expected to play a significant role in promoting comprehensive student development and improving educational quality.