2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) 2017
DOI: 10.1109/vs-games.2017.8056590
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Gamified 3D orthopaedic rehabilitation using low cost and portable inertial sensors

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Cited by 5 publications
(5 citation statements)
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“…One approach to evaluating rehabilitation exercises is to use inertial sensors, which include IMU and magnetic sensors, accelerometers, and gyroscopes, which measure an object's linear acceleration and angular velocity [54]. According to our findings, 2 (10%) studies used the IMU technology as an input tool [35,36,50].…”
Section: Inertial Measurement Unit (Imu)mentioning
confidence: 99%
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“…One approach to evaluating rehabilitation exercises is to use inertial sensors, which include IMU and magnetic sensors, accelerometers, and gyroscopes, which measure an object's linear acceleration and angular velocity [54]. According to our findings, 2 (10%) studies used the IMU technology as an input tool [35,36,50].…”
Section: Inertial Measurement Unit (Imu)mentioning
confidence: 99%
“…Kontadakis et al [36] used an automated exercise classification algorithm using data from the IMU sensor to recognize the movements. The input data of the algorithm were filtered using a Complementary filter.…”
Section: Movement Recognition Whit Imumentioning
confidence: 99%
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“…Balance-oriented applications and exergames have been developed and proposed in various contexts [7], especially as commercial, off-the-shelf games based on inertial sensors [8]. A pilot feasibility study was conducted in two Dutch rehabilitation centers [9] to compare the game experience of a self-developed exergame for balance problems to a commercially available balance game.…”
Section: State-of-the-artmentioning
confidence: 99%
“…A survey performed on 15 quantitative exergame studies to define a general set of elements that make exergames effective from a physical standpoint was presented in [24]. In addition, [25] found, through selecting and analyzing developed gamified systems, that there exists a tendency to develop low-cost solutions for in-home exercising with various games [8] [26]. In [27], the methodology was to use data collected during SG exercises for later analysis in order to monitor the long-term evolution of patients.…”
Section: State-of-the-artmentioning
confidence: 99%