2018 IEEE Global Engineering Education Conference (EDUCON) 2018
DOI: 10.1109/educon.2018.8363476
|View full text |Cite
|
Sign up to set email alerts
|

Gamified educational programme for childhood obesity

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
10
0

Year Published

2019
2019
2021
2021

Publication Types

Select...
5
2

Relationship

1
6

Authors

Journals

citations
Cited by 8 publications
(10 citation statements)
references
References 13 publications
0
10
0
Order By: Relevance
“…We developed different serious games and apps for educational intervention to promote healthy living (some of the created resources are available at the website of the project [8]). One of these educational gamified tools and games was TANGO: H, using Kinect, which allowed the creation of different types of physical and cognitive exercises (43).…”
Section: The Provitao Projectmentioning
confidence: 99%
See 1 more Smart Citation
“…We developed different serious games and apps for educational intervention to promote healthy living (some of the created resources are available at the website of the project [8]). One of these educational gamified tools and games was TANGO: H, using Kinect, which allowed the creation of different types of physical and cognitive exercises (43).…”
Section: The Provitao Projectmentioning
confidence: 99%
“…Furthermore, there is a gap in the literature regarding the effects of gamification in the long term [7]. As a result, we developed an educative gamified program, named PROVITAO, to promote healthy habits using motor play and exergames [8]. This gamified educational program enhances patient learning in a fun way using gamification techniques and aids in weight loss maintenance using games.…”
Section: Introductionmentioning
confidence: 99%
“…Taking into account previous studies, PROVITAO developed an educational program based on motor games, active video games and virtual learning environments focused on promoting a longterm lifestyle change in children suffering from childhood obesity and their families and that affects an improvement in the quality of life. This intervention program was designed, conducted, supervised and analyzed by professional researchers in the areas of health (medicine, physiotherapy, nursing, psychology, physical education and sports), education and computer science [16]. In this work we will present a case of study about a child patient with obesity and diabetes type II, as well as the main results obtained.…”
Section: P O S Tmentioning
confidence: 99%
“…The first difficulty encountered by pediatricians in applying the prescription for a sport to children with obesity who are being treated is a lack of motivation [ 8 ]. Therefore, intervention programs are required to maintain children’s enthusiasm in the practice of physical activity [ 3 , 9 ].…”
Section: Introductionmentioning
confidence: 99%
“…Considering all the above, this paper presents two solutions based on active games created in the framework of a project called PROVITAO for the outpatient treatment of childhood obesity [ 9 ]. This project’s objective was to support the treatment of obesity at an early age through a model of game-based educational intervention designed for education in healthy habits.…”
Section: Introductionmentioning
confidence: 99%