“…Gamified flipped classrooms generally produce favorable academic outcomes. Apart from that, the majority of the research that were evaluated stated that gamification encourages enhancements in student achievement [5], [7], [13], [14], [27], [40], [43], [47], [53], [55], motivation [5], [10], [13], [16], [18], [19], [22], [23], [25], [27], [28], [39], [40], [46], [51]- [53], and engagement [6], [7], [57], [13], [24], [26], [38], [40], [44], [48], [56]. Furthermore, numerous studies have already established the effectiveness of gamified flipped classrooms over conventional teaching and learning.…”