2021 IEEE International Conference on Industrial Engineering and Engineering Management (IEEM) 2021
DOI: 10.1109/ieem50564.2021.9672844
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Gamified Learning of Supply Chain Optimization Through the Beer Distribution Game

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Cited by 6 publications
(3 citation statements)
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“…Currently, there are some modifications to the beer game that have allowed blockchain elements to be integrated into inventory management (Sunny et al, 2022;Tsang et al, 2022). Another variant of the beer game can be found in the Beer Distribution Game, which illustrates the coordination and consequences that the bullwhip effect has on the distribution of products (Kandanaarachchi and Perera, 2021).…”
Section: Simulation-based Pedagogies and Education 40mentioning
confidence: 99%
“…Currently, there are some modifications to the beer game that have allowed blockchain elements to be integrated into inventory management (Sunny et al, 2022;Tsang et al, 2022). Another variant of the beer game can be found in the Beer Distribution Game, which illustrates the coordination and consequences that the bullwhip effect has on the distribution of products (Kandanaarachchi and Perera, 2021).…”
Section: Simulation-based Pedagogies and Education 40mentioning
confidence: 99%
“…Games operate in real-time and continuously simulate the complexities of a global supply chain, involving human players in decision-making processes [116,117]. They have received consistent approval for their effectiveness in teaching students how to manage the challenges of a global supply chain by offering practical insights into the real-world application of supply chain concepts [116][117][118][119][120]. Moreover, game-based learning enhances higher-order thinking skills, promotes teamwork, and facilitates the social construction of knowledge.…”
Section: Strategic Supply Chain Pedagogical Activities and Teaching I...mentioning
confidence: 99%
“…For example, Akkartal et al (2019) carried out a comparison between four famous SCM simulation games (Electronic Beer Game, SC Game, The Fresh Connection TFC and SCM Globe Game) and reported on their different strengths and weaknesses as well as their impact on students' engagement. Kandanaarachchi and Perera (2021) illustrated the effectivity of the classical Beer Distribution Game as a self-learning tool for SCM teaching. They also offered new insights on improving the efficacy of the game as a teaching tool to support the low performing students.…”
Section: Literature Reviewmentioning
confidence: 99%