2022
DOI: 10.1016/j.ejdp.2022.100021
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Gamifying and evaluating problem structuring: A card game workshop for generating decision objectives

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Cited by 4 publications
(2 citation statements)
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“…To generate purposes for sustainable wastewater management through a game-based intervention, researchers designed a card game to aid participatory decision-making processes. Using an MCDA approach, they employed complementary data to assess the game-based intervention, including qualitative data, self-reported assessments, and empirical performance measures [84]. A study aimed to structure the characteristics influencing the interests of container terminals.…”
Section: Literature Reviewmentioning
confidence: 99%
“…To generate purposes for sustainable wastewater management through a game-based intervention, researchers designed a card game to aid participatory decision-making processes. Using an MCDA approach, they employed complementary data to assess the game-based intervention, including qualitative data, self-reported assessments, and empirical performance measures [84]. A study aimed to structure the characteristics influencing the interests of container terminals.…”
Section: Literature Reviewmentioning
confidence: 99%
“…* Adapted from Aubert et al (2022) testing of the RECLAIM game was thus two-fold: first to assess if the game fulfilled the intended outcomes for cognitive, normative and relational learning and second to document how the players experienced the game (Table 1). These learning categories reflect the aim of the game, as well as being representative of learning outcomes commonly expected from collaborative serious games for sustainability problems (den Hann & Van der Voort, 2018).…”
Section: Design Of a Game-testing Frameworkmentioning
confidence: 99%