The TESOL Encyclopedia of English Language Teaching 2018
DOI: 10.1002/9781118784235.eelt0412
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Gaming

Abstract: Video games as both an entertainment medium and classroom tool have risen in prominence over the last decade. Classroom teachers work to incorporate video games in classroom pedagogy, while researchers use a multifaceted approach to investigate best practices for games in the language classroom. Understanding these best practices necessitates that instructors understand games and their surrounding communities while researchers continue to investigate beyond games and learning efficacy and document when and und… Show more

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