2022
DOI: 10.3390/app122311931
|View full text |Cite
|
Sign up to set email alerts
|

Gaming and Resilience: Teaching by Playing Together—Online Educational Competition at School during the Pandemic

Abstract: Educational and training initiatives for natural hazard reduction, climate change, and environmental sustainability are increasingly common. We describe educational games in which the protagonist, a fictional character girl, saves herself and others from natural disasters. This girl faces risk situations, from earthquake to flood to environmental challenges, and for each of these she is the protagonist of educational quizzes and of an escape room. These games were designed and played online during the COVID-19… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1

Citation Types

0
4
0

Year Published

2023
2023
2024
2024

Publication Types

Select...
3
2
1

Relationship

1
5

Authors

Journals

citations
Cited by 6 publications
(4 citation statements)
references
References 48 publications
0
4
0
Order By: Relevance
“…The creative narrative process conveys the heritage of the recovery memories to the school community, to favor the resilience of the populations. The meetings with the experts at school were an important reflection moment of transformational learning (Piangiamore & Maramai, 2022). This learning path represents a collective work on the recovery of the earthquake memory to stimulate awareness-raising and active mobilization of risk-reduction-oriented choices in future citizens.…”
Section: Discussionmentioning
confidence: 99%
“…The creative narrative process conveys the heritage of the recovery memories to the school community, to favor the resilience of the populations. The meetings with the experts at school were an important reflection moment of transformational learning (Piangiamore & Maramai, 2022). This learning path represents a collective work on the recovery of the earthquake memory to stimulate awareness-raising and active mobilization of risk-reduction-oriented choices in future citizens.…”
Section: Discussionmentioning
confidence: 99%
“…Escape rooms gained wider attention recently as virtual reality games, pseudo training, and education [25,26,27]. The irrational hotel room necessarily resembles some "escape-room" features.…”
Section: Varying Shapes and Dimensionsmentioning
confidence: 99%
“…The need to design engaging and educational distance learning activities to support students and teachers during the COVID-19 pandemic led us to test the online use of this innovative digital teaching method, previously used only in person [6,7].…”
Section: Introductionmentioning
confidence: 99%