2022
DOI: 10.1109/tg.2021.3069445
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Gaming Beyond the Novelty Effect of Immersive Virtual Reality for Physical Rehabilitation

Abstract: Immersive Virtual Reality (iVR) Head-Mounted Display (HMD) systems paired with serious exercise games can positively augment physical rehabilitation process from both engagement and analytics perspectives. This paper presents a serious game for iVR HMD based long term upper-extremity exercise. We demonstrate the capabilities of our game through a case study with five users recovering from upper-extremity injuries. We examine how our program maintains engagement and motivation over eight weeks, where users comp… Show more

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Cited by 26 publications
(6 citation statements)
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References 64 publications
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“…Until VR headsets are more ubiquitous among the general population of smokers, the potential for VR to deliver motivational messaging in smokers’ own homes is limited. In addition, as most of our sample had at least some prior VR experience, this raises the question as to whether an immersive VR scenario focused on the health consequences of smoking may be more salient to those using VR for the first time (i.e., a potential novelty effect) [ 38 , 39 ]. Second, the effective point of randomisation occurred when participants booked a meeting to complete the online testing (with intervention and control participants receiving the same instructions), with many participants dropping out at this stage (i.e., not attending the testing).…”
Section: Discussionmentioning
confidence: 99%
“…Until VR headsets are more ubiquitous among the general population of smokers, the potential for VR to deliver motivational messaging in smokers’ own homes is limited. In addition, as most of our sample had at least some prior VR experience, this raises the question as to whether an immersive VR scenario focused on the health consequences of smoking may be more salient to those using VR for the first time (i.e., a potential novelty effect) [ 38 , 39 ]. Second, the effective point of randomisation occurred when participants booked a meeting to complete the online testing (with intervention and control participants receiving the same instructions), with many participants dropping out at this stage (i.e., not attending the testing).…”
Section: Discussionmentioning
confidence: 99%
“…Krol et al [456] combined eye-tracking and braincomputer interface (BCI) and created a completely hands-free game Tetris clone where traditional actions (i.e., block manipulation) are performed using gaze control. Elor et al [457] measure heart rate and galvanic skin response (GSR) with Immersive Virtual Reality (iVR) Head-Mounted Display (HMD) systems paired with exercise games to show how exercise games can positively affect physical rehabilitation.…”
Section: Review Of Existing Novel Facial Expression Recognition Systemsmentioning
confidence: 99%
“…Krol et al [ 456 ] combined eye-tracking and brain–computer interface (BCI) and created a completely hands-free game Tetris clone where traditional actions (i.e., block manipulation) are performed using gaze control. Elor et al [ 457 ] measure heart rate and galvanic skin response (GSR) with Immersive Virtual Reality (iVR) Head-Mounted Display (HMD) systems paired with exercise games to show how exercise games can positively affect physical rehabilitation.…”
Section: Brain and Biometric Affect Sensorsmentioning
confidence: 99%