2018
DOI: 10.1007/978-3-030-04648-4_21
|View full text |Cite
|
Sign up to set email alerts
|

Gaming Bot Detection: A Systematic Literature Review

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2021
2021
2023
2023

Publication Types

Select...
4
1

Relationship

0
5

Authors

Journals

citations
Cited by 5 publications
(2 citation statements)
references
References 21 publications
0
2
0
Order By: Relevance
“…This paper contributes to the body of knowledge by proposing a machine learning-based cheat detection framework tailored to Unreal Tournament III, aiming to enhance the effectiveness and adaptability of cheat detection in the gaming domain. [3]…”
Section: Related Workmentioning
confidence: 99%
“…This paper contributes to the body of knowledge by proposing a machine learning-based cheat detection framework tailored to Unreal Tournament III, aiming to enhance the effectiveness and adaptability of cheat detection in the gaming domain. [3]…”
Section: Related Workmentioning
confidence: 99%
“…To prevent a privacy breach, some propose server-side cheat-detection based on game logs to find anomalies in-game events and performance metrics [Alayed et al 2013]. Given the large amount of data in the logs, machine learning techniques like decision trees, naive Bayes, random forests, DNNs, or support vector machines [Galli et al 2011][Kotkov et al 2018] are a good fit for cheat detection, but currently available anti-cheating systems mainly focus on non-visual features [Cox et al 2019;FACEIT 2021;Punkbuster 2000;Wells 2020] [Islam et al 2020. For example, Punkbuster [Punkbuster 2000] scans the memory of the player machine, HestiaNet [Wells 2020] analyzes data using machine learning, VACNet [Cox et al 2019] analyzes players actions and decisions.…”
Section: Prior Workmentioning
confidence: 99%