2023
DOI: 10.1016/j.comppsych.2023.152376
|View full text |Cite
|
Sign up to set email alerts
|

Gaming disorder: A summary of its characteristics and aetiology

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
2

Citation Types

3
24
0
1

Year Published

2023
2023
2024
2024

Publication Types

Select...
8
1

Relationship

0
9

Authors

Journals

citations
Cited by 46 publications
(28 citation statements)
references
References 147 publications
3
24
0
1
Order By: Relevance
“…Inflexible cognitive processing may produce maladaptive emotions and cognitive biases that exacerbate IGD-related behaviors ( Zhou et al, 2012 ; Chen L. et al, 2018 ; Tei and Fujino, 2023 ). For instance, low CF can lead to poor attentional shifting and impulsive control, thereby promoting IGD-related habit formation and dereliction of social or other responsibilities ( Tei et al, 2017 ; Weinstein et al, 2017 ; Király et al, 2023 ). However, how these CF features are associated with cue reactivity in gaming addiction is still largely unknown.…”
Section: Discussionmentioning
confidence: 99%
“…Inflexible cognitive processing may produce maladaptive emotions and cognitive biases that exacerbate IGD-related behaviors ( Zhou et al, 2012 ; Chen L. et al, 2018 ; Tei and Fujino, 2023 ). For instance, low CF can lead to poor attentional shifting and impulsive control, thereby promoting IGD-related habit formation and dereliction of social or other responsibilities ( Tei et al, 2017 ; Weinstein et al, 2017 ; Király et al, 2023 ). However, how these CF features are associated with cue reactivity in gaming addiction is still largely unknown.…”
Section: Discussionmentioning
confidence: 99%
“…For instance, the systematic review and meta-analysis by Bäcklund et al [ 1 ] found that recreational motivations were significantly and positively associated with IGD. However, in one synthesis review, Király et al [ 25 ] found that most studies concluded that individuals who play solely for entertainment purposes are very unlikely to develop IGD [ 2 , 3 , 26 ]. In this study, the findings support that recreational motives such as ‘Daily entertainment’ serve as protective motivations for IGD.…”
Section: Discussionmentioning
confidence: 99%
“…The video game industry has evolved immensely since its inception, and the games it produces have also undergone substantial transformation. The relationship between GD and specific games or game genres is sparsely researched ( 23 , 24 ) and the research that has been performed is partly dated as the games that have been studied in some cases have changed their genre belonging ( 25 ). As the field of video games has developed, games have borrowed characteristics and functions from other games and genres, making it increasingly difficult to categorize games into existing genres ( 23 , 26 ).…”
Section: Introductionmentioning
confidence: 99%