2022
DOI: 10.1016/j.bandl.2022.105124
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Gaming enhances learning-induced plastic changes in the brain

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Cited by 7 publications
(11 citation statements)
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“…Firstly, in addition to acoustic deviance the amplitude of MMN is enhanced by longterm memory traces for speech sounds (Näätänen et al, 1997) or individual spoken words (Pulvermüller et al, 2001). Processing ability reflected by the MMN governs attentive discrimination (Tiitinen et al, 1994;Amenedo and Escera, 2000), and previous training studies (Tremblay et al, 1998;Ylinen et al, 2010;Tamminen et al, 2015;Junttila et al, 2022) show that the MMN is feasible to tap the establishment of brain representations for non-native speech sounds and words that are in the focus of the present study. Therefore, measuring the MMN response allowed us to evaluate plastic changes in brain due to behavioral foreignlanguage training.…”
Section: Introductionmentioning
confidence: 72%
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“…Firstly, in addition to acoustic deviance the amplitude of MMN is enhanced by longterm memory traces for speech sounds (Näätänen et al, 1997) or individual spoken words (Pulvermüller et al, 2001). Processing ability reflected by the MMN governs attentive discrimination (Tiitinen et al, 1994;Amenedo and Escera, 2000), and previous training studies (Tremblay et al, 1998;Ylinen et al, 2010;Tamminen et al, 2015;Junttila et al, 2022) show that the MMN is feasible to tap the establishment of brain representations for non-native speech sounds and words that are in the focus of the present study. Therefore, measuring the MMN response allowed us to evaluate plastic changes in brain due to behavioral foreignlanguage training.…”
Section: Introductionmentioning
confidence: 72%
“…Speech training with auditory-motor activation might strengthen these connections needed in accessing phonological representations (Temple et al, 2003). Importantly, however, we also expect that auditory-motor activity associated with the speech training interacts with brain activity associated with gaming elements that have been suggested to enhance learning-induced plastic changes in the brain (Junttila et al, 2022; see also Oei and Patterson, 2013;Nahum and Bavelier, 2020, for game effects beyond language).…”
Section: Introductionmentioning
confidence: 96%
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“…Dijital oyun ile ilgili alan yazında yapılan çalışmalar incelendiğinde, bu çalışmaların genellikle, öz yeterlilik (Chen ve Tu, 2021;Deng v.d., 2020;DeSmet v.d., 2018;dos Santos Chagas v.d., 2020;Mukund v.d., 2022;Wang ve Zheng, 2021;Yalçın Irmak ve Erdoğan, 2019;Yu ve Tusei, 2022), pedagoji (Becker, 2017;Chen ve Lin, 2016;Kaimara v.d., 2021;Lee ve Zhu, 2022;Trifonas, 2010), eğitici oyun (Hebert v.d., 2021Kesici, 2020;Mumcu, 2021;Wang v.d., 2022), öğrenme motivasyonu (Chen ve Wu, 2021;Deng v.d., 2020;Pill v.d., 2021;Salgarayeva v.d., 2021), işbirlikçi öğrenme (Chen v.d., 2021;Chen ve Chuang, 2021;Fu v.d., 2022;Yamazaki, 2018;Yang v.d., 2021), oyun tabanlı öğrenme (Chen, 2022;Dai v.d., 2022;Junttila, 2022;Yang ve Kuo, 2022;Zhang, 2022), motivasyon (Hoyng, 2022Sarkar ve Sarkar, 2022;Velaora v.d., 2022;Yeo v.d., 2022), katılım (Goli v.d., 2022;Liu v.d., 2022;Mahat v.d., 2022;Tay v.d., 2022;Teng v.d., 2022), dijital oyun tabanlı öğrenme (Çoban ve Göktaş, 2022;Dai v.d., 2022;Froland v.d., 2022;Korand v.d., 2022;Pan v.d., 2022), öğretme (Bardelli v.d., 2022;…”
Section: Introductionunclassified