Abstract:Objectives. The aims of this study were to evaluate the effectiveness of video games when learning multiliteracies competences, study how to use video games on educational contexts, carry through a program with primary school students, and draw recommendations to design similar projects. Methodology. The 21st century competence-based education and pedagogical potential of video games are analyzed from a multiliteracies perspective. A program aimed at primary school students for the learning of information, med… Show more
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