2020
DOI: 10.31234/osf.io/e6yw8
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Gaming the system: sub-optimal compliance with loot box probability disclosure regulations in China

Abstract: Paid loot boxes yield randomised rewards in video games; their use is linked to disordered gambling and they are present in approximately half of UK video games. The People’s Republic of China (PRC) is unique in legally requiring video game companies to disclose the probabilities of obtaining loot box rewards. This study assesses the prevalence of loot boxes in the 100 highest-grossing PRC iPhone games and companies’ discretionary interpretations of these disclosure regulations. Overall, 91% of games included … Show more

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Cited by 4 publications
(9 citation statements)
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“…As a digital product, there are realistically no physical limits on potential loot box product complexity (Ballou et al, 2020). Xiao et al (2021)'s survey of the 100 highest-grossing PRC iPhone games' probability disclosures revealed the high levels of loot box complexity currently being implemented. Games contained up to 433 loot boxes; some of which contained up to 80 potential rewards each.…”
Section: Probability Disclosures Reveal the Complexity Of Loot Box Designmentioning
confidence: 99%
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“…As a digital product, there are realistically no physical limits on potential loot box product complexity (Ballou et al, 2020). Xiao et al (2021)'s survey of the 100 highest-grossing PRC iPhone games' probability disclosures revealed the high levels of loot box complexity currently being implemented. Games contained up to 433 loot boxes; some of which contained up to 80 potential rewards each.…”
Section: Probability Disclosures Reveal the Complexity Of Loot Box Designmentioning
confidence: 99%
“…Games contained up to 433 loot boxes; some of which contained up to 80 potential rewards each. Moreover, 65.9% of games with loot boxes disclosed a mechanic, known as a 'pity timer' by the video gaming community, that causes the probability of winning a rare reward to change as the player purchases more loot boxes (Xiao et al, 2021). Figure 2 shows an example from a loot box probability disclosure published in the UK, illustrating how the probability of winning a valuable Mario reward increased from 1% to 1.11% after a few purchases were made.…”
Section: Probability Disclosures Reveal the Complexity Of Loot Box Designmentioning
confidence: 99%
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