2013 IEEE/ACM 6th International Conference on Utility and Cloud Computing 2013
DOI: 10.1109/ucc.2013.96
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GaML - A Modeling Language for Gamification

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Cited by 35 publications
(19 citation statements)
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“…It has already been mentioned that gamification concepts can be expressed using GaML [2]. Taking this in consideration, we next show that GaML can as well be used in developing special building blocks for serious games.…”
Section: Model-driven Serious Game Developmentmentioning
confidence: 75%
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“…It has already been mentioned that gamification concepts can be expressed using GaML [2]. Taking this in consideration, we next show that GaML can as well be used in developing special building blocks for serious games.…”
Section: Model-driven Serious Game Developmentmentioning
confidence: 75%
“…Furthermore, the consistency of the development is guaranteed, since designing tasks are done outside the used application development IDE. GaML, the language used for the definition of achievements, ensures that all approved instances conform to the language's grammar and that these well-formed instances should compile to the target language [2].…”
Section: Figure 1: Current Vs Model-driven Gamification Development mentioning
confidence: 99%
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“…Thom et al discussed gamification in enterprise social network services by analyzing of the removal of gamification [13]. In terms of system design, Herzig et al discussed GaML, a gamification modeling language [14]. They also discussed a generic enterprise platform for gamification [15].…”
Section: B Related Workmentioning
confidence: 99%
“…In this paper we have shown that gamification concepts can be trivially applied to situations where target players are actually organizations and not just an individual. Other aspects that distinguish our work from the current gamification implementation approaches is that current solutions do not explicitly specify the objective that is to be achieved through different game rules [10]. This has serious consequence when the size of the application grows, as it becomes increasingly difficult to identify what game rules are trying to achieve and which game rules collective achieve an objective.…”
mentioning
confidence: 99%