a) coarse simulation (b) our result (c) failed high resolution simulation (e) our result (d) skinning based deformation Figure 1:We present a data-driven approach to synthesize plausible wrinkle details on a coarse garment geometry. Such coarse geometry can be obtained either by running a physically-based simulation on a low resolution version of the garment (a), or by using a skinning-based deformation method (d). Our method can generate fine-scale geometry (b,e) by replacing the expensive simulation process, which, in some cases, are not even currently feasible to setup. For example, high-resolution simulation failed (c) for the blue dress as boundary conditions between the blue dress and the yellow belt were grossly violated. Our method generalizes across garment types, often with different number of patterns, associated parameterization and materials, and undergoing different body motions.