2018
DOI: 10.1007/978-3-030-02762-9_8
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GAP: A Game for Improving Awareness About Passwords

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Cited by 6 publications
(3 citation statements)
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“…Apart from this, the participants could rate their confidence levels on the judgment of each email. This method of identifying games' effectiveness using pre-test and posttest was followed by the previous studies [14,16,17,18]. There were eight emails with an equal number of observational points (Table 1).…”
Section: B Study Methodsmentioning
confidence: 99%
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“…Apart from this, the participants could rate their confidence levels on the judgment of each email. This method of identifying games' effectiveness using pre-test and posttest was followed by the previous studies [14,16,17,18]. There were eight emails with an equal number of observational points (Table 1).…”
Section: B Study Methodsmentioning
confidence: 99%
“…Studies have shown that serious games have the potential to be more effective in education than textbooks [20]. Serious games have been used for training in academia [30,31,32], teaching cultural heritage [21,22], training social interactions [23], medical education [24,25] and healthcare [27], manufacturing education [26], language learning [28], cybersecurity awareness [14,15,16,17,18], and various other fields. A study on the effectiveness of serious games [29] concluded with a fair amount of evidence to suggest that serious games have positive effects on learning.…”
Section: Background and Related Workmentioning
confidence: 99%
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