2023
DOI: 10.16910/jemr.16.1.2
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GaVe: A webcam-based gaze vending interface using one-point calibration

Abstract: Gaze input, i.e., information input via eye of users, represents a promising method for contact-free interaction in human-machine systems. In this paper, we present the GazeVending interface (GaVe), which lets users control actions on a display with their eyes. The interface works on a regular webcam, available on most of today's laptops, and only requires a short one-point calibration before use. GaVe is designed in a hierarchical structure, presenting broad item cluster to users first and subsequently guidin… Show more

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Cited by 4 publications
(1 citation statement)
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“…A well-known limitation of eye tracking technology (common to both wearable and remote devices) is the need for an initial calibration procedure when a good precision is required, which may make the interaction less natural and, in some cases, may force the visitor to remain relatively still. Non-calibrated gaze-based applications have appeared in recent years (e.g., for writing [39,51] or for basic interaction in public places [66,67]), but they are still significantly slower than their calibrated counterpart.…”
Section: General Considerationsmentioning
confidence: 99%
“…A well-known limitation of eye tracking technology (common to both wearable and remote devices) is the need for an initial calibration procedure when a good precision is required, which may make the interaction less natural and, in some cases, may force the visitor to remain relatively still. Non-calibrated gaze-based applications have appeared in recent years (e.g., for writing [39,51] or for basic interaction in public places [66,67]), but they are still significantly slower than their calibrated counterpart.…”
Section: General Considerationsmentioning
confidence: 99%