2004
DOI: 10.1145/1008722.1008726
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Gazing and frowning as a new human--computer interaction technique

Abstract: The present aim was to study a new technique for human-computer interaction. It combined the use of two modalities, voluntary gaze direction and voluntary facial muscle activation for object pointing and selection. Fourteen subjects performed a series of pointing tasks with the new technique and with a mouse. At short distances the mouse was significantly faster than the new technique. However, there were no statistically significant differences at medium and long distances between the techniques. Fitts' law a… Show more

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Cited by 89 publications
(73 citation statements)
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“…The obtained error rate for the SNC in NN conditions (12%) was slightly below the error rates obtained in previous studies: 17 [42], 24 [18], and 34 percent [43]. When communication between the VOG and EMG systems was used, error rates fell below 5 percent in NN and LN environments and below 10 percent in the HN environment.…”
Section: Discussioncontrasting
confidence: 62%
“…The obtained error rate for the SNC in NN conditions (12%) was slightly below the error rates obtained in previous studies: 17 [42], 24 [18], and 34 percent [43]. When communication between the VOG and EMG systems was used, error rates fell below 5 percent in NN and LN environments and below 10 percent in the HN environment.…”
Section: Discussioncontrasting
confidence: 62%
“…Because visual interaction is natural for humans and many face and head gestures can be made on voluntary basis [15,20], computer vision is one promising technology to support vision-based perceptual user interfaces [17]. Computer vision offers non-contact and self-initialized interaction that is readily available and easy to access as opposed to other hands-free interaction methods which frequently require external equipment, e.g.…”
Section: Introductionmentioning
confidence: 99%
“…To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. at an object and voluntary facial muscle activation is used to select the object [21,32]. Second, physiological signals can be used to measure the user's spontaneous activity that is not voluntarily controlled.…”
Section: Introductionmentioning
confidence: 99%