2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) 2022
DOI: 10.1109/cvpr52688.2022.01978
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gDNA: Towards Generative Detailed Neural Avatars

Abstract: https://xuchen-ethz.github.io/gdna Figure 1. Generative Detailed Neural Avatars. We propose a method to generate 1) a diverse set of 3D virtual humans of 2) varied identity, gender and shapes, appearing in 3) different clothing styles and poses, with 4) realistic and stochastic details such as wrinkles in garments. Our multi-subject method learns shape, articulation and clothing details from few posed scans without requiring skinning weight supervision. The method is able to synthesize novel identities that ar… Show more

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Cited by 55 publications
(24 citation statements)
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“…When the parametric model is not available, these weights need to be discovered. To this end, recent works adopt learningbased solutions for discovering LBS weights [10,11,14,29,37,46,47,52]. They usually assume a shared canonical space and learn a canonical LBS weight field, which is used for deforming the body in the novel pose during inference.…”
Section: Related Workmentioning
confidence: 99%
“…When the parametric model is not available, these weights need to be discovered. To this end, recent works adopt learningbased solutions for discovering LBS weights [10,11,14,29,37,46,47,52]. They usually assume a shared canonical space and learn a canonical LBS weight field, which is used for deforming the body in the novel pose during inference.…”
Section: Related Workmentioning
confidence: 99%
“…These methods require 3D ground-truth supervision, limiting their applicability to a few datasets and their ability to generalize beyond in-distribution poses. Recently, implicit representations have been used to learn a generative model of 3D people in clothing [13,6,17,50,14]. However, these approaches require ground truth posed 3D meshes or RGB-D video sequence to learn a model [72,76,40,3,2,1].…”
Section: Human Reconstruction Via Predictionmentioning
confidence: 99%
“…This is, in addition to pose and facial expression, the color depends on the last layer F of the geometry network and the normals n d in deformed space. This conditions the color prediction on the deformed geometry and local highfrequency details, which has been shown to be helpful [11,64]. Following [64], the normals are obtained via…”
Section: Lbs Regularizationmentioning
confidence: 99%