2018
DOI: 10.1016/j.chc.2017.11.008
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Geeks, Fandoms, and Social Engagement

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Cited by 9 publications
(12 citation statements)
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References 27 publications
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“…At the individual levels of BEMs, studies debunk the myth of the lonely gamer and find that gamers play with a range of real-life and virtual connections including peers, family, and intimate partners [ 25 ]. Whist online gameplay can be a form of escapism [ 52 , 58 ], gamers have a similar number of social connections as compared to non-game players [ 65 ]. For gamers, social elements are an essential part of gameplay [ 96 , 99 ] as they form mechanisms to find peers with similar interests [ 47 , 52 ].…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…At the individual levels of BEMs, studies debunk the myth of the lonely gamer and find that gamers play with a range of real-life and virtual connections including peers, family, and intimate partners [ 25 ]. Whist online gameplay can be a form of escapism [ 52 , 58 ], gamers have a similar number of social connections as compared to non-game players [ 65 ]. For gamers, social elements are an essential part of gameplay [ 96 , 99 ] as they form mechanisms to find peers with similar interests [ 47 , 52 ].…”
Section: Resultsmentioning
confidence: 99%
“…Whist online gameplay can be a form of escapism [ 52 , 58 ], gamers have a similar number of social connections as compared to non-game players [ 65 ]. For gamers, social elements are an essential part of gameplay [ 96 , 99 ] as they form mechanisms to find peers with similar interests [ 47 , 52 ]. The COVID-19 pandemic led to increasing blurred lines between real life and virtual networks; EAs used online games to maintain relationships with their current friendship networks and to create new relationships and networks online [ 22 ].…”
Section: Resultsmentioning
confidence: 99%
“…D. Peeples, J. Yen and P. Weigle [6] consider the advent of the internet as a cultural shift as it offered stigmatized communities space for virtual communication, while youngsters were able to reach their peers with niche interests.…”
Section: Methodology and Methodsmentioning
confidence: 99%
“…Therefore, when interacting with them, either professionally or personally, one should be careful not to be biased by the stereotypes. However, if one encounters a geek seeking support regarding their mental health, further inquiry about their geek activities might be informative in assisting them (45). In order to strengthen the quality of life, finding others with similar interests who would accept them could be suggested, thus helping them satisfy their need for belongingness.…”
Section: Limitations and Implicationsmentioning
confidence: 99%
“…Stoga, pri komunikaciji s takvim pojedincima, bilo u profesionalnom ili svakodnevnom okruženju, treba biti osjetljiv na vlastite pristranosti koje bi mogle biti rezultat stereotipa. Ako smo pak u prilici pomoći geekovima koji traže pomoć u vezi svog psihičkog zdravlja, raspitivanje o njihovim geek aktivnostima može biti korisno pri pružanju podrške (45). Ako se želimo usmjeriti na poboljšanje kvalitete života možemo im predložiti da potraže druge pojedince sa sličnim interesima koji bi ih prihvatili čime bismo ih potaknuli na zadovoljenje potrebe za pripadanjem.…”
Section: Limitations and Implicationsunclassified