“…A vast number of examples have been described in previous studies, such as video tutorials, YouTube ® , Facebook ® , WhatsApp ® , Twitter ® , concept mapping or infographics, hybrid or flipped classroom, storytelling, virtual learning environments, gaming, clicker technology or quizzes (Kahoot! ® , Socrative ® , Jeopardy ® ), blogs, simulations, role-playing, case study, jigsaw classroom, smartphone applications, and QR codes [1,5,6,8,11,[16][17][18][19][20][21][22].…”