2020
DOI: 10.1093/tbm/ibaa091
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Gender differences in the effect of gamification on weight loss during a daily, neurocognitive training program

Abstract: A major contributor to the obesity epidemic is the overconsumption of high-calorie foods, which is partly governed by inhibitory control, that is, the ability to override pre-prepotent impulses and drives. Computerized inhibitory control trainings (ICTs) have demonstrated qualified success at affecting real-world health behaviors, and at improving weight loss, particularly when repeated frequently over an extended duration. It has been proposed that gamification (i.e., incorporating game-like elements such as … Show more

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Cited by 13 publications
(22 citation statements)
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References 49 publications
(60 reference statements)
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“…Of the 11 studies, 4 (36%) measured the effects of the gamified interventions on physical outcomes such as weight or BMI. All interventions were used in the context of treating overeating in individuals who were overweight [ 59 , 60 , 62 , 63 ]. Among the 4 studies, only 2 (50%)—the gamified ICT in the study by Forman et al [ 60 ] and the executive function (EF) training in the study by Verbeken et al [ 63 ]—reported statistically significant reduction in BMI after the serious game intervention.…”
Section: Resultsmentioning
confidence: 99%
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“…Of the 11 studies, 4 (36%) measured the effects of the gamified interventions on physical outcomes such as weight or BMI. All interventions were used in the context of treating overeating in individuals who were overweight [ 59 , 60 , 62 , 63 ]. Among the 4 studies, only 2 (50%)—the gamified ICT in the study by Forman et al [ 60 ] and the executive function (EF) training in the study by Verbeken et al [ 63 ]—reported statistically significant reduction in BMI after the serious game intervention.…”
Section: Resultsmentioning
confidence: 99%
“…All interventions were used in the context of treating overeating in individuals who were overweight [ 59 , 60 , 62 , 63 ]. Among the 4 studies, only 2 (50%)—the gamified ICT in the study by Forman et al [ 60 ] and the executive function (EF) training in the study by Verbeken et al [ 63 ]—reported statistically significant reduction in BMI after the serious game intervention. This effect, achieved in the study through an intervention centered on ICT was noted to be more significant in men than in women [ 60 ].…”
Section: Resultsmentioning
confidence: 99%
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“…Diversos estudos presentes na literatura retratam um cenário de impacto, promovido pelas tecnologias educacionais, a depender do público-alvo para qual são aplicadas. Isso ocorre devido a algumas tecnologias educacionais possuírem limitações em seu Design Schöbel et al (2020), ou seja, atributos que podem ser utilizados em sua construção Klock et al (2015), de forma que torne a tecnologia mais personalizada, como: (i) idade; (ii) gênero; (iii) motivações; e, por fim, (iv) perfil e categorias de estudantes, que podem favorecer o surgimento de desigualdades, como: (i) alguns alunos aprendem mais que outros; (ii) diminuição do engajamento em determinados grupos de estudantes Forman et al (2020); (iii) capacidade de compreensão do problema em alunos de gêneros opostos Pedro et al (2015); (iv) altas taxas de evasão por um grupo de aluno; entre outros.…”
Section: Rbie V30 -2022 1 Introduçãounclassified
“…Students can be encouraged by different attributes such as videos, quizzes, experience points (Geving, 2007 ; Hill, 2006 ). This use of attributes may help prevent inequalities, such as (i) some students learn more than others; (ii) lower engagement in certain student groups (Forman et al, 2020 ); (iii) students of opposite genders not being able to understand the exact issue (Pedro et al, 2015 ); and (iv) high evasion rates per student group.…”
Section: Introductionmentioning
confidence: 99%