The lack of representation in the field of Computing has beenpointed out as one of the reasons for the low presence of girlsin Computing careers. Thus, reflecting on diversity, equity, andinclusion in this area becomes important and urgent. The useof games for this purpose has shown significant results, asthey are popular among various age groups. This articlepresents partial results of the development of a game thataddresses famous personalities from the history of computingand the erasure of their contributions. The game currentlyfeatures one level and adopts a mechanics like the card gameReigns, which facilitates its expansion.