2008
DOI: 10.1007/s10479-008-0475-2
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Generalized hyper-heuristics for solving 2D Regular and Irregular Packing Problems

Abstract: The idea behind hyper-heuristics is to discover some combination of straightforward heuristics to solve a wide range of problems. To be worthwhile, such a combination should outperform the single heuristics. This article presents a GA-based method that produces general hyper-heuristics that solve two-dimensional regular (rectangular) and irregular (convex polygonal) bin-packing problems. A hyper-heuristic is used to define a highlevel heuristic that controls low-level heuristics. The hyper-heuristic should dec… Show more

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Cited by 77 publications
(49 citation statements)
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“…We first describe the work of [113], where the hyper-heuristic selects heuristics for the regular and irregular two dimensional strip packing problems. In this study, the solutions are constructed by packing one item at a time.…”
Section: Hyper-heuristics For 2d Packing: Selecting Versus Generatingmentioning
confidence: 99%
See 1 more Smart Citation
“…We first describe the work of [113], where the hyper-heuristic selects heuristics for the regular and irregular two dimensional strip packing problems. In this study, the solutions are constructed by packing one item at a time.…”
Section: Hyper-heuristics For 2d Packing: Selecting Versus Generatingmentioning
confidence: 99%
“…The hyper-heuristic represents a set of mappings from states to one of the 40 heuristics. This mapping is evolved with a genetic algorithm [113]. An interesting point here is the way the fitness of the GA is calculated.…”
Section: Hyper-heuristics For 2d Packing: Selecting Versus Generatingmentioning
confidence: 99%
“…For the 2D irregular BPP, where pieces to be placed are convex polygons, DJD has been implemented as a member of a heuristic repository in a hyper-heuristic approach (Terashima-Marín et al 2010). To our knowledge, DJT has not been implemented for the 2D irregular BPP.…”
Section: The Djd Heuristicmentioning
confidence: 99%
“…Each position in the Fig. 8 Candidate rectangles when locating a piece (Terashima-Marín et al 2010) list is evaluated twice: the piece starts in the initial position and its adjacency (i.e., the common boundary between its perimeter and the placed pieces and the object edges) is computed. Then, the piece is slid down and left and the adjacency is computed again.…”
Section: The Placement Heuristicsmentioning
confidence: 99%
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