“…The most common type of motion coherence is based on the proximity between points. The motion coherence of this type is typically introduced by imposing local rigidity on a shape surface [4], [5] and the penalty on a non-smooth deformation field [6], [7], [8], [9], [10], [11], [12]. Apart from the coherent moves based on proximity, nonrigid registration techniques impose the coherence based on prior knowledge to register shapes involving more specific deformations, such as human face [13], [14], human hand shape and pose [15], and human body pose [16], [17], [18], [19], [20].…”