2021
DOI: 10.1609/aiide.v11i1.12791
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Generating Relaxed, Obvious, and Dilemma Choices with Dunyazad

Abstract: Dunyazad is a system which creates narrative choices à la Choose-Your-Own-Adventure books. It attempts to generate choices that achieve specific poetic effects. This paper demonstrates Dunyazad’s ability to manage player expectations by having it generate three distinct choice structures: obvious choices, relaxed choices, and dilemmas. Using answer set programming, Dunyazad’s choice generation system directly encodes a theory of choice poetics, so flaws in its output can inform both the system and the theory i… Show more

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Cited by 7 publications
(1 citation statement)
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“…This study ties into a growing body of work that examines types of situations, choice options, and choice outcomes in interactive narratives and their psychological effects on players (Mawhorter et al 2014). Work in this area has examined the link between choice options, choice outcomes, and a player's feelings of agency (Fendt et al 2012;Cardona-Rivera et al 2014), the link between choice options, player behavior, and story enjoyment (Yu and Riedl 2013;, and a validation of a generative theory of certain pairings of situations and choice options, like dilemmas (Mawhorter, Mateas, and Wardrip-Fruin 2015).…”
Section: Related Workmentioning
confidence: 99%
“…This study ties into a growing body of work that examines types of situations, choice options, and choice outcomes in interactive narratives and their psychological effects on players (Mawhorter et al 2014). Work in this area has examined the link between choice options, choice outcomes, and a player's feelings of agency (Fendt et al 2012;Cardona-Rivera et al 2014), the link between choice options, player behavior, and story enjoyment (Yu and Riedl 2013;, and a validation of a generative theory of certain pairings of situations and choice options, like dilemmas (Mawhorter, Mateas, and Wardrip-Fruin 2015).…”
Section: Related Workmentioning
confidence: 99%