2019
DOI: 10.1016/j.chb.2019.02.030
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Generation of game contents by social media analysis and MAS planning

Abstract: In the age of pervasive computing and social networks, it has become commonplace to retrieve opinions about digital contents in games. In the case of multiplayer, open world gaming, in fact even in "old-school" single players games, it is evident the need for adding new features in a game depending on users comments and needs. However this is a challenging task that usually requires considerable design and programming efforts, and more and more patches to games, with the inevitable consequence of loosing inter… Show more

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Cited by 5 publications
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