2012
DOI: 10.1364/ao.51.001304
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Generation of photorealistic 3D image using optical digitizer

Abstract: A technique to generate a photorealistic three-dimensional (3D) image and color-textured model using a dedicated optical digitizer is presented. The proposed technique is started with the range and texture image acquisition from different viewpoints, followed by the registration and integration of multiple range images to get a complete and nonredundant point cloud that represents a real-life object. The accuracy of the range image and the precision of correspondence between the range image and texture image a… Show more

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Cited by 10 publications
(5 citation statements)
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“…A “priming” (Euclidean) transformation (constant for each device) was then applied to the digitization data from each of the three devices to place the MRI facial surface data and the digitization data from each device in a similar coordinate frame. Following this, for each participant and each digitization system, a K-D tree (Bulan and Ozturk, 2001 ) iterative closest point (ICP) algorithm (Besl and Mckay, 1992 ) with point-to-plane error minimization (Chen and Medioni, 1992 ) was used for automatic co-registration of MRI and digitization data. For the laser scanner and Kinect sensor, the scalp surface and digitization data were restricted to include the face data above the upper lip and below the hairline only.…”
Section: Methodsmentioning
confidence: 99%
“…A “priming” (Euclidean) transformation (constant for each device) was then applied to the digitization data from each of the three devices to place the MRI facial surface data and the digitization data from each device in a similar coordinate frame. Following this, for each participant and each digitization system, a K-D tree (Bulan and Ozturk, 2001 ) iterative closest point (ICP) algorithm (Besl and Mckay, 1992 ) with point-to-plane error minimization (Chen and Medioni, 1992 ) was used for automatic co-registration of MRI and digitization data. For the laser scanner and Kinect sensor, the scalp surface and digitization data were restricted to include the face data above the upper lip and below the hairline only.…”
Section: Methodsmentioning
confidence: 99%
“…A photorealistic model of a real-life object or a scene has a great potential in a number of application areas such as game development, computer animation, film production, virtual reality, cultural heritage protection, digital content creation, and three-dimensional television (3DTV), to name just a few. In comparison with the generation of geometric models that have received much attentions in past decades, the issue of generating three-dimensional (3D) textured models or photorealistic 3D images becomes increasingly interesting in recent years with the advancement of various 3D optical digitizers that bridge real life to a virtual world [17,18]. Furthermore, the dimension and shape of an object can be represented through a geometric model whereas the natural appearance of the object is represented with color texture.…”
Section: Creation Of Photorealistic 3d Imagementioning
confidence: 99%
“…One approach for texture blending is to weight the colors of texture pixels according to some specific rules; others have adopted image mosaic technology and achieved texture blending by removing the uncontinuity of mosaic patches. Recently we proposed alternative approach to generate an accurate and photorealistic model [18 ]. In this approach, we acquire the range images and associated texture images from different perspectives with dedicated 3D optical sensor.…”
Section: Creation Of Photorealistic 3d Imagementioning
confidence: 99%
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“…In some cases, the light of the scene is controlled, so it is assumed that the scene is scanned under constant illumination. This assumption greatly simplifies the colour integration method which consists merely of searching for optimal blending functions [11–14]. For non-controlled scenarios, researchers have come up with only partial solutions.…”
Section: Introductionmentioning
confidence: 99%