2012
DOI: 10.1007/978-3-642-27660-6_53
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Generic Heuristic Approach to General Game Playing

Abstract: Abstract. General Game Playing (GGP) is a specially designed environment for creating and testing competitive agents which can play variety of games. The fundamental motivation is to advance the development of various artificial intelligence methods operating together in a previously unknown environment. This approach extrapolates better on real world problems and follows artificial intelligence paradigms better than dedicated single-game optimized solutions. This paper presents a universal method of construct… Show more

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Cited by 12 publications
(10 citation statements)
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“…CadiaPlayer [16], are simulation based. Also the GGP players currently developed by the authors [17], [18] as well as their previous player [19] are simulation-based agents. A tailor-made interpreter, when properly implemented, can reach a better speed performance than Prolog.…”
Section: Motivationmentioning
confidence: 99%
“…CadiaPlayer [16], are simulation based. Also the GGP players currently developed by the authors [17], [18] as well as their previous player [19] are simulation-based agents. A tailor-made interpreter, when properly implemented, can reach a better speed performance than Prolog.…”
Section: Motivationmentioning
confidence: 99%
“…Given the game rules written in the socalled Game Description Language (GDL, [7]), several AIs enter one or several competitions. As an example for GGPrelated research, Mandziuk et al [5] propose a universal method for constructing a heuristic evaluation function for any game playable in GGP. With the extension GDL-II [8], where II stands for " Incomplete Information", GGP is able to play games with incomplete information or nondeterministic elements as well.…”
Section: B Related Workmentioning
confidence: 99%
“…Nevertheless, some researchers have attempted (with some success) to identify (within the game rules) concepts typical for many human-played games, such as boards and pieces [11], [14], [17], [18], [24]. While there is no GGP-inherent reason for this approach to work, many of the GGP games are naturally based on real-world human games and, therefore, these concepts are actually fairly abundant in many of them.…”
Section: A Evaluation Function Constructionmentioning
confidence: 99%