Abstract:The objective of this study is to develop a methodology that enhances the value and position of the geological heritage of any natural area in the world using a 3D virtual itinerary. Field applications of this geological itinerary enable students to participate actively in teaching and learning theoretical concepts in the earth sciences and engineering. The educational resources, which include a virtual itinerary, a flight simulator, a field notebook with questionnaires, videos, and an augmented reality developed with Google Earth, provide a familiar and effective learning environment that can be implemented by students daily using new technologies (smartphones, tablets, and iPods) and can leverage the power of computer games to achieve the objectives of a specific curriculum. The implementation of geological content in an interactive, educational game has been employed in compulsory levels of secondary education, high school, and college in Batuecas Valley. The geomatic applications are free as they can be accessed from existing computer labs.
OPEN ACCESSSustainability 2014, 6 8568