2014
DOI: 10.1109/tvcg.2014.25
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Geometrically-Correct Projection-Based Texture Mapping onto a Deformable Object

Abstract: Abstract-Projection-based Augmented Reality commonly employs a rigid substrate as the projection surface and does not support scenarios where the substrate can be reshaped. This investigation presents a projection-based AR system that supports deformable substrates that can be bent, twisted or folded. We demonstrate a new invisible marker embedded into a deformable substrate and an algorithm that identifies deformations to project geometrically correct textures onto the deformable object. The geometrically cor… Show more

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Cited by 27 publications
(16 citation statements)
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“…When the projector-camera system consists of a single camera and single projector, the reflectance can be estimated using (9). However, when the system incorporates two cameras, we must also consider their geometrical relationship and color spaces.…”
Section: Separation Of Environmental Light Using Two Camerasmentioning
confidence: 99%
See 1 more Smart Citation
“…When the projector-camera system consists of a single camera and single projector, the reflectance can be estimated using (9). However, when the system incorporates two cameras, we must also consider their geometrical relationship and color spaces.…”
Section: Separation Of Environmental Light Using Two Camerasmentioning
confidence: 99%
“…Many studies have addressed projector-camera systems that are capable of interactively controlling a projection with the changes in the object onto which an image is being projected. For example, there are projection technologies that can project light onto a static object with a complex geometry [7], a face [8], and other deformable objects [9], [10]. Some of these interactive systems first capture the original colors and textures of the target objects and then artificially change their appearance by overlaying a projection.…”
Section: Introductionmentioning
confidence: 99%
“…A high‐speed camera is used to robustly track dot cluster markers drawn by the same invisible inks [NWI15]. Alternatively, retro‐reflective markers are used to measure the surface deformation in the word of Fujimoto et al [FST*14]. However, a fully dynamic tracking is not achieved by this method.…”
Section: Algorithmsmentioning
confidence: 99%
“…Their system projects light not only onto the walls of the room, but also the players to create an immersive experience. Similarly, Fujimoto et al [4] manipulate the appearance of a deformable cloth by projecting the desired pattern onto it to assist designers in evaluating their work.…”
Section: Introductionmentioning
confidence: 99%