2008
DOI: 10.1111/j.1467-8659.2008.01185.x
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Geometry Textures and Applications

Abstract: Geometry textures are a novel geometric representation for surfaces based on height maps. The visualization is done through a GPU ray casting algorithm applied to the whole object. At rendering time, the fine-scale details (mesostructures) are reconstructed preserving original quality. Visualizing surfaces with geometry textures allows a natural LOD behavior. There are numerous applications that can benefit from the use of geometry textures. In this paper, besides a mesostructure visualization survey, we prese… Show more

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Cited by 12 publications
(16 citation statements)
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“…Techniques to hide seams by blending techniques. Images from [66], [55] and [21]. [39], [38], [53] and [54].…”
Section: P U B L I C At I O N Smentioning
confidence: 99%
See 3 more Smart Citations
“…Techniques to hide seams by blending techniques. Images from [66], [55] and [21]. [39], [38], [53] and [54].…”
Section: P U B L I C At I O N Smentioning
confidence: 99%
“…Losasso and Hoppe [55] used textures as a height field and blended heights between mip-map levels. In a similar approach, presented by De Toledo et al [21], neighboring charts must share boundaries with each other, resulting in some overlapping between them. The overlapping area is necessary to avoid cracks in rendering time, and depth information is correctly generated to achieve a seamless reconstruction.…”
Section: Texture Spacementioning
confidence: 99%
See 2 more Smart Citations
“…We therefore empirically combine them to achieve the best combination of visual appearance and frame rate. For crown visualization of distant trees, on the other hand, we propose a pixel‐space procedural modelling method [DTWL08] based on volumetric adaptation of texture bombing [WSCP13]. This significantly reduces the amount of necessary geometry and enables interactive display of vast forest areas.…”
Section: Introductionmentioning
confidence: 99%