2020
DOI: 10.1007/s10209-020-00769-w
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GeoPGD: methodology for the design and development of geolocated pervasive games

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Cited by 13 publications
(7 citation statements)
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“…However, previous research has demonstrated the need for a procedure to guide the design and development of pervasive games. In light of this, Arango-López et al [ 14 ] developed GeoPGD, a methodology that integrates the design of geolocated narrative as the core of the game experience. This methodology guides designers and developers through the various stages of creating pervasive games and provides tools for defining narrative elements, locations, and user-pervasive game interactions.…”
Section: Resultsmentioning
confidence: 99%
“…However, previous research has demonstrated the need for a procedure to guide the design and development of pervasive games. In light of this, Arango-López et al [ 14 ] developed GeoPGD, a methodology that integrates the design of geolocated narrative as the core of the game experience. This methodology guides designers and developers through the various stages of creating pervasive games and provides tools for defining narrative elements, locations, and user-pervasive game interactions.…”
Section: Resultsmentioning
confidence: 99%
“…Pervasive games are a new form of entertainment that focuses on the player's expe rience. According to Arango et al [43], these games provide an enriching experience through the evolution of dynamics and expand the game space depending on the contex in which they are played. This allows players to break the boundaries of the game world and integrate the experience into reality, and allows the elements present in reality to af fect the experience of the game.…”
Section: Pervasive Gamesmentioning
confidence: 99%
“…There are different proposals concerning the design and construction of pervasive game experiences that highlight some aspects to consider within the definition of SocialPG, it seeks to consolidate in a single proposal everything necessary for the construction of any application based on 'game thinking' that takes advantage of the benefits offered by pervasive computing and supports social expansion as an attraction to generate other types of game mechanics. Among the aspects to consider are the attributes that describe a pervasive game experience (Valente, 2017), the factors that enhance it (Guo, 2010), how functional requirements are specified (Valente, 2014), recommendations to guide the construction process, incorporating goal orientation (Aparicio, 2016) and narrative (Arango-L opez, 2020).…”
Section: Proposals For the Analysis And Construction Of Pervasive Gamesmentioning
confidence: 99%
“…GeoPGD (Arango-L opez, 2020) is a methodology for the development of PG that exposes a cyclical process formed by four main phases, Evolution of the pervasive narrative, in which they define the objects, characters, and other components of the story that will be told in the development of the game experience, game world, which is the phase where the environment where the game experience will take place is defined, game rules, which establishes the rules and norms that will limit the player's actions, and pervasive dynamics, which focuses on the user's interaction with the experience, that is, different behaviours for the same scenario depending on the player's work environment.…”
Section: Proposals For the Analysis And Construction Of Pervasive Gamesmentioning
confidence: 99%
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