2011
DOI: 10.1007/978-0-85729-433-3_14
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Gesture-Based Interfaces: Practical Applications of Gestures in Real World Mobile Settings

Abstract: In the past, the design of gesture-based interfaces has focused on issues of gesture recognition with consideration of social or practical factors that affect the ability of users to perform gestures on the go largely missing. This work describes two important aspects of gestures design for mobile gesture and body-based interaction. First, this paper discusses the social acceptability of using gesture-based interfaces in the variety of locations where mobile interfaces are used. This includes a discussion of a… Show more

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Cited by 12 publications
(8 citation statements)
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“…In addition, we were curious about the location acceptability of our technique. As mentioned in [19], both location and audience play a significant role in determining which gestures are acceptable. Therefore, after completing all the gestures, participants rated both our technique and the stroke-based onscreen authentication technique from Android phones in different hypothetical locations such as private, office, and public environments.…”
Section: User Study 2: Determining Airauth's Accuracymentioning
confidence: 98%
“…In addition, we were curious about the location acceptability of our technique. As mentioned in [19], both location and audience play a significant role in determining which gestures are acceptable. Therefore, after completing all the gestures, participants rated both our technique and the stroke-based onscreen authentication technique from Android phones in different hypothetical locations such as private, office, and public environments.…”
Section: User Study 2: Determining Airauth's Accuracymentioning
confidence: 98%
“…Gestures are captured with the help of cameras and stored in the database. When gestures are captured using input devices such as scanners or cameras, the processor inside these devices compares with the database and performs action accordingly [8]. …”
Section: Gesture User Interfacementioning
confidence: 99%
“…Although the study and implementation of such interfaces date back to 1980 when the "Put-That-There" system was developed (Bolt, 1980), such topic has been more a research field rather than a real industrial interest for general purpose applications, mainly due to its relatively low social acceptance and to the high cost of the associated devices (Rico et al, 2011). The real boost to this approach was represented by the need to manage 3D interactions in the video-gaming industry, that from the early 2000 started to develop human-machine interfaces alternative to keyboarddriven cursors.…”
Section: Gesture Trackingmentioning
confidence: 99%