2011 Proceedings IEEE INFOCOM 2011
DOI: 10.1109/infcom.2011.5935258
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GestureFlow: Streaming gestures to an audience

Abstract: Multi-touch mobile devices (e.g. iPhone and iPad) and motion-sensing game controllers (e.g. Kinect for Xbox 360) share one common feature: users interact with computing devices in non-conventional gesture-intensive ways, be they multi-touch gestures on the iPad or body motion gestures with the Kinect. As a new way to interact with computing devices, gestures have been proven to be intuitive and natural, with very minimal learning curve. They can be used in applications beyond games, such as those that allow th… Show more

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Cited by 10 publications
(12 citation statements)
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“…A toolkit to make network coding practical for system devices from servers to smartphones is introduced in [32]. A gesture broadcast protocol is designed for concurrent gesture streams in multiple broadcast sessions in [33] over smartphones using inter-session network coding. Our work is different in (i) the application scenario, i.e., cooperative video streaming on smartphones using network coding, (ii) the fact that we combine application layer network coding with broadcast in the local connections, and (iii) the fact that we combine NUM and implementation.…”
Section: Related Workmentioning
confidence: 99%
“…A toolkit to make network coding practical for system devices from servers to smartphones is introduced in [32]. A gesture broadcast protocol is designed for concurrent gesture streams in multiple broadcast sessions in [33] over smartphones using inter-session network coding. Our work is different in (i) the application scenario, i.e., cooperative video streaming on smartphones using network coding, (ii) the fact that we combine application layer network coding with broadcast in the local connections, and (iii) the fact that we combine NUM and implementation.…”
Section: Related Workmentioning
confidence: 99%
“…[21] extends [20] for picture transmission. In [50], a gesture broadcast protocol is designed for concurrent gesture streams in multiple broadcast sessions over smartphones using inter-session network coding.…”
Section: Related Workmentioning
confidence: 99%
“…For instance, in COPE [1], every encoded packet is decoded at the next hop. There are also other coding schemes where encoded packet are decoded by either the first hop or the second hop, e.g., see [2] and [3]. Furthermore, in inter-session coding, source packets of a source S i may not traverse the whole network but only some parts of the network: for instance, in a directed acyclic graph, packets sent from S i should not travel to nodes that have no path to R i .…”
Section: B Inter-session Network Coding Characteristicsmentioning
confidence: 99%
“…Per-packet per-node computation overhead of the signature scheme [27], the hybrid scheme in [20] (c = 1, δ = 0.1, = 0.01), our hash-based scheme, and InterMac CPK /SpaceMac PM when used with RIPPLE [18]. multiple" method for calculating exponentiation over a finite field F q , each exponentiation over F q takes approximately 3 2 |q| multiplications on average [20]. The total average overhead is 3 2 |q|(n + sg 2 + s) field multiplications.…”
Section: B Computation Overheadmentioning
confidence: 99%