Getting Started With Augmented Reality (AR) in Inclusive Online Teaching and Learning in Higher Education
Shalin Hai-Jew
Abstract:With the mass-scale adoption of augmented reality (AR) in the commercial space, and student interest in 3d- and 4d experiential learning, higher education is starting to look towards digital augmentations of real spaces for teaching and learning. University creative shops are exploring whether they can get into the game of producing AR-enhanced experiences: campus tours, interactive gaming, virtual laboratories, exploratory art spaces, simulations, design labs, online / offline / blended teaching and learnin… Show more
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