2017
DOI: 10.4995/var.2017.6056
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Getting to the point: making, wayfaring, loss and memory as meaning-making in virtual archaeology

Abstract: Abstract:The initial construction of a digital virtual object is the three-dimensional (3D) point. Using the notions of making, wayfaring, meshwork and agency, this discussion focuses on Ingold's (2011) theoretical approach to these comments as a means for the construction of archaeological knowledge as applied to the 3D virtual landscape. It will demonstrate that 3D points, whether constructed or captured, can be considered to be agents within an actor network, have agency and are subject to memory and loss w… Show more

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Cited by 9 publications
(7 citation statements)
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References 16 publications
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“…Reproduced with permission from Gartner (2017) Table 1 Comparison of the stages outlined above with Weber and Bookstein's (2011) steps in virtual anthropology togrammetry and applied structure from motion (SFM) algorithms, laser scanning, structured light scanning (SLS), as well as micro-computed tomography (MicroCT) and magnetic resonance imaging (MRI) (Curless and Seitz 1999;Remondino and El-Hakim 2006;Minozzi et al 2010;Ulguim 2017b). These generate data, which as per the Royal Society definition (2012) comprises ''numbers, characters or images that designate an attribute of a phenomenon''; in 3D models, data may take the form of points, pixels or voxels (Carter 2017a).…”
Section: Creating the Modelsmentioning
confidence: 99%
See 1 more Smart Citation
“…Reproduced with permission from Gartner (2017) Table 1 Comparison of the stages outlined above with Weber and Bookstein's (2011) steps in virtual anthropology togrammetry and applied structure from motion (SFM) algorithms, laser scanning, structured light scanning (SLS), as well as micro-computed tomography (MicroCT) and magnetic resonance imaging (MRI) (Curless and Seitz 1999;Remondino and El-Hakim 2006;Minozzi et al 2010;Ulguim 2017b). These generate data, which as per the Royal Society definition (2012) comprises ''numbers, characters or images that designate an attribute of a phenomenon''; in 3D models, data may take the form of points, pixels or voxels (Carter 2017a).…”
Section: Creating the Modelsmentioning
confidence: 99%
“…Furthermore, the International Image Interoperability Framework (IIIF) Publication API (Application Programming Interface) is driving metadata standards for serving images on the Web and will extend to other types of archive and filetype through initiatives such as IxIF. Other more advanced solutions have been proposed recently such as applying point-embedded metadata attached to each vertex point of the model (Carter 2017b). Importantly, across all solutions, the use of persistent unique identifiers is critical as these allow unique cross-references between model and metadata, even on platforms where the metadata cannot be embedded.…”
Section: Contextualisation: If a Picture Is Worth A Thousand Words Imentioning
confidence: 99%
“…In undertaking this VA research, I took a three-phased approach to the investigation, characterized by "wayfaring" moments of discovery (see Ingold 2011 andCarter 2017).…”
Section: The Virtual Longhousementioning
confidence: 99%
“…Further, those decisions had to be weighed against the additional prop, environmental and atmospheric 3D interactive assets that also needed to be added into the overall longhouse environment to create a phenomenological presence for the users (e.g., objects, smoke, light, etc.). Although only two points are needed to make a line (or what in 3D computer graphics terminology is called a spline), a minimum of three points is required to make a surface, or polygon (see Carter 2017). To make a second surface, only an additional point needs to be added, and so on.…”
Section: From Maya To Unitymentioning
confidence: 99%
“…For example, temporal dynamics are re-enacted when the marks are expressed as 3D physical instantiations in the form of linear card strips cut to the same length as the trowel traces, orientated correctly, and then stacked each in turn on top of the previous stroke. Here the points of contact between each successive card line or linear inflexion are also paradata, every one referencing an instant of pre-reflexive divination, an Ingoldian 'moment of tension', a 'seemingly inconsequential micro-decision' (Carter 2017), that usually passes unnoticed within the unfolding flow, or ductus, of the moving trowel. The physical objects, or linear inflexion mappings, that Gant develops recall the uncanny lines of confused divination created when a priest spills out qian sticks in Taoist rituals.…”
Section: Drawing As a Mode Of Enquirymentioning
confidence: 99%