2014
DOI: 10.1109/jdt.2014.2306960
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Ghosting Impingements in 3D Dual-View Projection Systems

Abstract: In this paper, we discuss various technical options to implement 3D dual-view systems, from four frames generated by two triggered or non-triggered 3D projectors. Such a technique offers 3D free-viewpoint capabilities for two viewers. We compare two different technical implementations based on transmissive video projection and reflective silver screen, combining two different 3D encoding techniques: polarization and time multiplexing. The main objective is to analyze and mitigate the ghosting effects, as a fun… Show more

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Cited by 4 publications
(5 citation statements)
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“…Thus, DV displays can be largely classified into spatial and time-multiplexed systems [13][14][15][16][17][18][19]. In the spatial-multiplexed system, the main pixel of the DV LCD (liquid crystal device) panel consists of a right sub-pixel (RSP) and a left sub-pixel (LSP), and those two different sub-pixels project two different images to the viewers at different directions.…”
Section: Introductionmentioning
confidence: 99%
See 3 more Smart Citations
“…Thus, DV displays can be largely classified into spatial and time-multiplexed systems [13][14][15][16][17][18][19]. In the spatial-multiplexed system, the main pixel of the DV LCD (liquid crystal device) panel consists of a right sub-pixel (RSP) and a left sub-pixel (LSP), and those two different sub-pixels project two different images to the viewers at different directions.…”
Section: Introductionmentioning
confidence: 99%
“…Meanwhile, since the 3-D display can provide a realistic 3-D image with different perspectives to the viewer, some research on the DV 3-D display was recently carried out [19]. In most conventional DV 3-D display systems, time or spatial-multiplexed stereoscopic images are used for providing two different stereoscopic images to the two different viewers.…”
Section: Introductionmentioning
confidence: 99%
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“…Here, we are interested in other applications of multi-view display systems where the required viewing angle is much broader. It is the case for collaborative applications, where different users can collaborate on a same platform while each visualizing its own layer of information 1,2 (see figure 1). Likewise, in multi-sided immersive environment, called caves, 3 due to the position of the viewer standing next to large screens, some viewing directions are much more challenging in terms of visual quality.…”
Section: Introductionmentioning
confidence: 99%