2017
DOI: 10.1080/13527258.2017.1347887
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Ghosts in the Garden: locative gameplay and historical interpretation from below

Abstract: University of the West of England, BristolOver the last decade, digital mobile technologies have played a leading role in transforming the visitor experience at European sites of heritage.2 Applications for phone and tablet have allowed heritage site managers greater control over the delivery of interpretative content by triggering automatic audio or visual interventions. Paradoxically, mobile apps have simultaneously permitted visitors an impression of greater agency in environments less cluttered with signag… Show more

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Cited by 31 publications
(26 citation statements)
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“…Alternative approaches to exhibition design are moving away from a single authorized voice towards the presentation of multiple and contrasting voices, with technology used to facilitate more polyvocal experiences [1]. Practice-based examples of digitallyenhanced polyvocality include a locative media bespoke device that tells 'history from below': the stories of common people enjoying a pleasure garden in Victorian times, pickpockets included [40]. Another example is the interactive soundscape created for the remains of WWI trenches that used autobiographical material from soldiers and civilians to contrast the official voice of army officials [38].…”
Section: Challenging the Authorized Voicementioning
confidence: 99%
“…Alternative approaches to exhibition design are moving away from a single authorized voice towards the presentation of multiple and contrasting voices, with technology used to facilitate more polyvocal experiences [1]. Practice-based examples of digitallyenhanced polyvocality include a locative media bespoke device that tells 'history from below': the stories of common people enjoying a pleasure garden in Victorian times, pickpockets included [40]. Another example is the interactive soundscape created for the remains of WWI trenches that used autobiographical material from soldiers and civilians to contrast the official voice of army officials [38].…”
Section: Challenging the Authorized Voicementioning
confidence: 99%
“…Nonetheless, there are two interactive elements worthy of mentioning, that also include a playful element, which the historian Steve Poole, specialized in digital media, game and history from below (and interested in transforming the visitor experience of European heritage sites), strongly encourages in educational environments. 2 There was a game where you were asked to smell, read about and recognize seven different 'medieval' herbs and arrange them accordingly (fi g. 2). Th is was one of the most truly engaging parts of the route, given that you had to use multiple senses, something which Poole would encourage, as he stipulates how the 'affective turn' in the humanities has "led us to rethink the frameworks of scholarship and research that have separated the mind from the body. "…”
Section: The National Museum Of Antiquities In Leidenmentioning
confidence: 99%
“…This has several advantages as it not only allows for the contextualisation of scale, the virtual AR document can also be made interactive and thus be virtually manipulated and studied in different ways while still protecting the physical archival document. However, as shown in projects such as New Philadelphia (Amakawa and Westin 2018), Ghosts in the Garden (Poole 2018) and Jewish Time Jump: New York (Gottlieb 2018) which all deal with exposing the histories of minorities and disenfranchised groups, AR not only has the potential of steering our gaze to lost artefacts, but also, by combining digitised documents with a physical space or object, helps us make new associations. AR can thus be used to present an alternative commentary to a physical object or space.…”
Section: Augmented Reality Within Museumsmentioning
confidence: 99%