“…Surface meshes are the most commonly used representation for human shape due to their efficiency and compatibility with graphics engines. Not only human body models [2,42,49,75] but also various clothing models leverage 3D mesh representations as separate mesh layers [17,26,27,37,53,67] or displacements from a minimally clothed body [8,45,48,69,74,79]. Recent advances in deep learn-ing have improved the fidelity and expressiveness of meshbased approaches using graph convolutions [45], multilayer perceptrons (MLP) [53], and 2D convolutions [29,37].…”