2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) 2020
DOI: 10.1109/cvpr42600.2020.00622
|View full text |Cite
|
Sign up to set email alerts
|

GHUM & GHUML: Generative 3D Human Shape and Articulated Pose Models

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
2

Citation Types

0
145
0
1

Year Published

2020
2020
2022
2022

Publication Types

Select...
4
3
2

Relationship

0
9

Authors

Journals

citations
Cited by 301 publications
(146 citation statements)
references
References 35 publications
0
145
0
1
Order By: Relevance
“…Surface meshes are the most commonly used representation for human shape due to their efficiency and compatibility with graphics engines. Not only human body models [2,42,49,75] but also various clothing models leverage 3D mesh representations as separate mesh layers [17,26,27,37,53,67] or displacements from a minimally clothed body [8,45,48,69,74,79]. Recent advances in deep learn-ing have improved the fidelity and expressiveness of meshbased approaches using graph convolutions [45], multilayer perceptrons (MLP) [53], and 2D convolutions [29,37].…”
Section: Related Workmentioning
confidence: 99%
“…Surface meshes are the most commonly used representation for human shape due to their efficiency and compatibility with graphics engines. Not only human body models [2,42,49,75] but also various clothing models leverage 3D mesh representations as separate mesh layers [17,26,27,37,53,67] or displacements from a minimally clothed body [8,45,48,69,74,79]. Recent advances in deep learn-ing have improved the fidelity and expressiveness of meshbased approaches using graph convolutions [45], multilayer perceptrons (MLP) [53], and 2D convolutions [29,37].…”
Section: Related Workmentioning
confidence: 99%
“…Model-based methods make use of some parametric model as a statistical shape prior. In the literature, some different shape models have been proposed, starting from the SMPL [9], to GHUM [26], which extends the SMPL with face and hand models, or the STAR [27], which is capable of modeling local body shape deformations. Many methods develop on the top of such models.…”
Section: Related Workmentioning
confidence: 99%
“…Parametric 3D human body models [37,61] are often represented by polygonal meshes and have been widely used to estimate human pose and shape from images and videos [17,28,33], create training data for machine learning algorithms [22,49] and synthesize realistic human bodies in 3D digital environments [68,69]. However, the meshbased representation often requires a fixed topology and lacks flexibility when combined with deep neural networks where back-propagation through the 3D geometry representation is desired.…”
Section: Introductionmentioning
confidence: 99%
“…In this work, we aim to learn articulated neural occupancy representations for various human body shapes and poses. We take inspiration from the traditional mesh-based parametric human body models [37,61], where identityand pose-dependent body deformations are modeled in a canonical space, and then Linear Blend Skinning (LBS) functions are applied to deform the body mesh from the canonical space to a posed space. Analogously, given a set of bone transformations that represent the joint locations and rotations of a human body in a posed space, we first map 3D query points from the posed space to the canonical space via learned inverse linear blend skinning (LBS) functions and then compute the occupancy values via an occupancy network that expresses differentiable 3D body deformations in the canonical space.…”
Section: Introductionmentioning
confidence: 99%